The exciting conclusion!
Friday, November 22, 2019
Thursday, November 21, 2019
Wednesday, November 20, 2019
Discord in Scarlet – Eerie Magazine, Pt. 1
While this adaptation is titled "Voyage of the Space Beagle," it's actually only just one chapter of that book. The story this is taken from is more properly "Discord in Scarlet." They changed the look of the creature for reasons that should be obvious, but it actually looks like this-
Anyway, here's the first of three installments. Click images to see full-size. Oh, one more thing- I learned only recently that the name Grosvenor is pronounced "grove-ner," which is a normal, albeit not very common, surname and not a made up sci-fi name.
Tune in tomorrow for Part Two!
Monday, November 17, 2014
XXVc Graphics 3- Luna
This is a reworking of some art from the XXVc sourcebook Luna. The art in that book was pretty typical of the XXVc line. Some of it, very little, was really pretty terrific (usually the work of one time Legion of Super-Heroes artist James Sherman) and the rest was kinda shoddy stuff, probably because TRS wasn't paying too well.
Anyway, the original art was crap and I hated it, so I took it upon myself to redo it. The one change to the text that I made was to turn Britannica into Celtica. I figured maybe things took a sour turn for the UK at some point and Ireland moved in to take control. That's why the slogan on the flag is in gaelic- "Na Aris" is gaelic for "never again" which, in the original material, is in latin.
The color of the banner may strike some as odd, but I wanted something that said "Luna" and had an atypical look. Also, and I don't expect anyone to understand this, but I wanted it to have a touch of "The King in Yellow" to it.
Thursday, October 30, 2014
XXVc Notebook- Needle Gun Plus
XXVCR2 Earth in the 25th Century introduced the darter, weapon of choice for the discerning Cannibal of Tomorrow and perhaps the stupidest weapon in the game. It is certainly insulting, along the lines of giving American Indians "futuristic" tomahawks* that shoot lasers or explode.
While the idea on the whole is awful, the darts used are still interesting and worth using somewhere else. But where? Join me now as we take a journey into the Future to find out....
The idea that those poisons used in those darts are only found in Buenos Aires and Guyana (?) and are unreproducible with 25th century science is also pretty stupid. It's not like it's Haitian voodoo powder or something.
Here are the different varieties of darts available:
Type A- A strong nerve toxin, which paralyzes the central nervous system, inhibiting all movement for 1d8 hours. Save vs Poison at -2; successful characters are slowed, capable of only half movement.
Type B- A mild soporific; save vs poison or sleep for 1d12 turns.
Type C- An alkaline which causes 1d8 damage on contact, no saving throw applicable.
Type D- A highly toxic substance capable of 1d6 points of damage and inducing convulsions for 1d8 rounds (save at -2 for limited duration of 1d4 rounds). Convulsing characters drop everything in hand and are immobilized, save for seizures.
Would these unbalance the lowly Needle Gun? In a setting that allows for man-portable particle accelerator guns and gamma ray lasers that can deal horrific damage, would a few non-lethal darts (and a lethal one) really throw everything out of whack? Put too much power in one character's hands? I don't think so.
I would make them hard to come by, though. In my game, not every weapon is available at your friendly, local Ammu-Nation. I would say those darts are normally only available to military and para-military organizations (a local police department, for example) and would have to be acquired on the black market like some of the other death-dealing guns in the game.
In addition, I'd require the civilian needle gun to be modified to accommodate them, rendering the gun useless for standard needles. Considering the ease in procuring a needle gun, it would be much easier to mod one than to acquire the military version.
*For the record, I have no problem including in a Buck Rogers High Adventure Cliffhangers game, since that kind of malarkey is not uncommon there.
While the idea on the whole is awful, the darts used are still interesting and worth using somewhere else. But where? Join me now as we take a journey into the Future to find out....
The idea that those poisons used in those darts are only found in Buenos Aires and Guyana (?) and are unreproducible with 25th century science is also pretty stupid. It's not like it's Haitian voodoo powder or something.
Here are the different varieties of darts available:
Type A- A strong nerve toxin, which paralyzes the central nervous system, inhibiting all movement for 1d8 hours. Save vs Poison at -2; successful characters are slowed, capable of only half movement.
Type B- A mild soporific; save vs poison or sleep for 1d12 turns.
Type C- An alkaline which causes 1d8 damage on contact, no saving throw applicable.
Type D- A highly toxic substance capable of 1d6 points of damage and inducing convulsions for 1d8 rounds (save at -2 for limited duration of 1d4 rounds). Convulsing characters drop everything in hand and are immobilized, save for seizures.
Would these unbalance the lowly Needle Gun? In a setting that allows for man-portable particle accelerator guns and gamma ray lasers that can deal horrific damage, would a few non-lethal darts (and a lethal one) really throw everything out of whack? Put too much power in one character's hands? I don't think so.
I would make them hard to come by, though. In my game, not every weapon is available at your friendly, local Ammu-Nation. I would say those darts are normally only available to military and para-military organizations (a local police department, for example) and would have to be acquired on the black market like some of the other death-dealing guns in the game.
In addition, I'd require the civilian needle gun to be modified to accommodate them, rendering the gun useless for standard needles. Considering the ease in procuring a needle gun, it would be much easier to mod one than to acquire the military version.
*For the record, I have no problem including in a Buck Rogers High Adventure Cliffhangers game, since that kind of malarkey is not uncommon there.
Wednesday, October 22, 2014
XXVc Update + New Game Art
I was reminded the other night that it's been a while since I posted here. Well, my online XXVc game came to an end (temporary? permanent? can't say fo' sho') because one of my players thought I was running the game just for him, apparently.
Since then I got invited to an AD&D 2e Dark Sun game and have offered to run XXVc for them whenever the DM wants a break. I also started a one-on-one XXVc game which I'm looking forward to. A face-to-face game can be a jolly good time, in my opinion.
So, I have a couple of things to show today. One is a money card for the Firste (sic) Luna Bank, which I've renamed LunaBanc. No reason to do it- I just needed to scratch an itch. The second is for an idea I had to develop the sadly and sorely underdeveloped Solar Alliance, RAM's puppet organization on Earth.
I'm using as a model the Earth Republic of Syfy's tv series Defiance, of which I am a fan. One of the tasks I assigned the SA was to be the bug in Earth's ear about mutants and the first thing that came to mind was propaganda posters. Everyone loves a propaganda poster, so I spent the last couple of days working on one.
First up is the LunaBanc card. It's supposed to be an aluminum-like metal with a laser-etched holographic "water mark" of an olde tyme image of the Moon. Of course, when i say "laser-etched holograph" I mean whatever the 25th century version of that would be. It's not flashy, it's just a viso-prop.
And next is the Solar Alliance's anti-mutant poster that one might find posted up in a North American Regency sprawl. This one has obviously been out in the weather for a while.
I'm gonna do more of these, because this one was a ton of fun to do. They'll get better as I go, but I think this one is a pretty nifty first effort. More XXVc-inspired art coming soon!
Since then I got invited to an AD&D 2e Dark Sun game and have offered to run XXVc for them whenever the DM wants a break. I also started a one-on-one XXVc game which I'm looking forward to. A face-to-face game can be a jolly good time, in my opinion.
So, I have a couple of things to show today. One is a money card for the Firste (sic) Luna Bank, which I've renamed LunaBanc. No reason to do it- I just needed to scratch an itch. The second is for an idea I had to develop the sadly and sorely underdeveloped Solar Alliance, RAM's puppet organization on Earth.
I'm using as a model the Earth Republic of Syfy's tv series Defiance, of which I am a fan. One of the tasks I assigned the SA was to be the bug in Earth's ear about mutants and the first thing that came to mind was propaganda posters. Everyone loves a propaganda poster, so I spent the last couple of days working on one.
First up is the LunaBanc card. It's supposed to be an aluminum-like metal with a laser-etched holographic "water mark" of an olde tyme image of the Moon. Of course, when i say "laser-etched holograph" I mean whatever the 25th century version of that would be. It's not flashy, it's just a viso-prop.
Click me. |
And next is the Solar Alliance's anti-mutant poster that one might find posted up in a North American Regency sprawl. This one has obviously been out in the weather for a while.
Click for the full sized (but not life sized) view. |
I'm gonna do more of these, because this one was a ton of fun to do. They'll get better as I go, but I think this one is a pretty nifty first effort. More XXVc-inspired art coming soon!
Sunday, September 21, 2014
Fuck Yeah DragonQuest! That Damn Font.
For those of you DragonQuest fans that wanted to use the familiar DQ logo font, I have good news- you no longer have to use that ugly pretender to Thalia, the font used on number of SPI games, including Swords & Sorcery, Barbarian Kings, Arena of Death, and, of course, the DragonQuest line. The fake Thalia (which goes by either Thalia, Thalia Regular or Thalia Normal depending on where you find it) that has been available for the past 10+ years can be kicked to the curb where it belongs.
I would like to direct your attention to Thaleia, a really nicely done clone of Thalia (the real one) that is available at most of the usual places you can find free fonts. Below is a side by side example of "DragonQuest" using both fonts. For the sake of the comparison, I had to almost double the point size of Thalia just to keep them in the same bracket.
It wasn't necessary for me to show the other numerous flaws in Thalia Normal as they are pretty apparent, even without the comparison. It's a really badly done knockoff- so bad that I've refused to use it, even when I could make corrections in Adobe Illustrator.
Below that are examples, making use of their respective names, with the ubiquitous Helvetica there as a control. The flaws are punch-in-the-face obvious simply using the font's own name. So much pain, so much pain...
Note that the art department at SPI altered the "s" a bit and the cap "D" is both larger and has a lowered baseline than the example here, which hasn't been tinkered with by me.
Click image for a closer look |
Thaleia available for free here as well as a number of other sites. Use it with gusto!
UPDATE: I discovered after I'd posted this article that there is, indeed, a "lazy s" as part of both the original Thalia and new Thaleia character sets. This mean that my statement above about SPI is now null and void.
Subscribe to:
Posts (Atom)