Showing posts with label RAM. Show all posts
Showing posts with label RAM. Show all posts

Wednesday, October 23, 2013

XXVc Notebook- Saving the Earth

As anyone who has read the XXVc World Book and/or Earth in the 25th Century knows, Mother Earth is in dire straits is 2456 AD. Pollution, disease, warfare (including conventional, nuclear, biological, chemical, etc), a depleted ozone layer... the list is a long one and each has taken a heavy toll. Add to that a drastically depleted human, animal and plant population and you have to start to wonder how it could ever be possible for Earth to recover.

From where I'm sitting, Earth couldn't, especially not with RAM's continued efforts to annihilate the planet's inhabitants. As far as I know (and I'd love it if someone showed me different) no solution is given in the published material beyond the efforts of certain groups such as NEO to throw off RAM's oppression. After that? Who knows. The obvious answer, to me, is the same process that made Mars a more or less livable planet and that is terraforming. Conditions are so bad on Earth that it would take the same colossal effort that made the other planets inhabitable to revive the near-fatally damaged ecosystem.

Failing that, who knows? Say your campaign goes as planned and eventually Mars is defeated or at the very least made to look elsewhere for plunder. Then what? How does NEO even begin the effort? Personally, I never got past the idea of  terraforming, so I have no other answer to give, but I'd like to know what plan the two of you that read this blog would have NEO and friends set into motion. Maybe there is something obvious I'm overlooking. Maybe something not so obvious and I'm just a dumbshit.

Thus I put it to you, dear and loyal readers. How would you handle the situation in your game?

Monday, January 28, 2013

XXVc Notebook- The Curators: The Adventure Continues

So, the short, simple adventure I'm running is called, unofficially, The Curators as it deals with a group of academics that are attempting to counteract RAMs attempts at rewriting Earth history.

The lineup changed and now features Rad Randy and his fellow mutant and newfound friend Kim, a mutant traveller from the radioactive hell of eastern Europe. The tinker, who at press time still did not have either a name or a proper character sheet, accidentally stepped in front of an oncoming bus and that was that for him.

Rad and Kim made their way down the St. Lawrence river from Montreal, where they received their mission, to the rough and tumble org called Ottawa. Their celcomp in hand, they made their way into the surrounding sprawl to locate a possible untainted source of historical information.

On the way they avoid an encounter with a RAM patrol and their pet saluqi (q.v.) As the session comes to a close, the mongols (Terrans that work for the Han) are closing in quickly on our intrepid heroes.

And that's all for Friday's game.