Thursday, January 30, 2014
Wednesday, January 22, 2014
XXVc Notebook- A Hard Lesson Learned
Last night was the fourth installment of my ongoing drama "The Secret of the Curators" and it really showed me where I need to pay attention to my adventure design. I had long stretches where essentially nothing happened except discovering another more-or-less empty room.
Where I blew it there was that nothing in the rooms served any purpose, so they were just finding things and having to sit through descriptions of things that had no bearing on the adventure and- yikes! I just realized they didn't even come across any good loot. That "yikes" was not sarcasm, it was me just now realizing another way that I bunged my game up.
Perhaps I'm straying too far from the D&D model of "kill the monster, take its treasure" which is not necessarily a bad thing. However, I am also realizing it's kinda hard to just drop a "monster" into the game when things start slogging. This is something I will definitely have to prepare for in the future. XXVc is pretty explicit about not creating gennie monsters, which I'm down with as I really like the non-pulp sci-fi aspect of the game, but it also... I need to realign.
I'm going to go meditate on this and get back to you later. I'm leading myself down a dumb path and need to get off it, quick. Wish me luck.
Where I blew it there was that nothing in the rooms served any purpose, so they were just finding things and having to sit through descriptions of things that had no bearing on the adventure and- yikes! I just realized they didn't even come across any good loot. That "yikes" was not sarcasm, it was me just now realizing another way that I bunged my game up.
Perhaps I'm straying too far from the D&D model of "kill the monster, take its treasure" which is not necessarily a bad thing. However, I am also realizing it's kinda hard to just drop a "monster" into the game when things start slogging. This is something I will definitely have to prepare for in the future. XXVc is pretty explicit about not creating gennie monsters, which I'm down with as I really like the non-pulp sci-fi aspect of the game, but it also... I need to realign.
I'm going to go meditate on this and get back to you later. I'm leading myself down a dumb path and need to get off it, quick. Wish me luck.
Friday, January 3, 2014
XXVc- Earth Views
So, I'm watching Elysium and the opening sequence smacked me in the face and said "XXVc Earth!" So I made some screen caps to share because I didn't have anything better to do at the time. I also included a couple of shots from the awful Buck Rogers tv series because hey, why waste a perfectly good image. The third wasteland shot is from Elysium. If you look close, you can see that those little dark squares are actually structures (that could be anything) and, in the upper right quarter, houses.
In a couple of shots, you can see what are probably supposed to be arcologies. The best one, I think, is the shot of Chicago from the tv show below. As always, click on the images to see them in IMAX.
In a couple of shots, you can see what are probably supposed to be arcologies. The best one, I think, is the shot of Chicago from the tv show below. As always, click on the images to see them in IMAX.
Subscribe to:
Posts (Atom)