Wednesday, February 20, 2013

Show & Tell

Anyone out there in the OSR Grogosphere™ probably has at least some passing familiarity with the entity known as Thorkhammer, otherwise known as Robert "R.C." Pinnell. Who and what he is and what I think of him are demonstrated in the mock advertisement (based on a real ad for the drug thorazine) presented here. 



Here's to you, Thork. I hope you get everything you deserve. 

Monday, February 11, 2013

XXVc Notebook- Firefly, part 2

Here's the second half or the crew. I basically gave up on River when it occurred to me that she was not much more than a plot device. I'm sure that would have changed had there ever been a second season, but as she is in the show and movie... plot device. 
As with the part one, some skill are followed by a question mark. Those are ones that I debated were necessary to play the character. I don't think there's a need for a huge list of skill for characters. This is XXVc not GURPS.
 

Inara Serra
6th-level Rogue

STR: 8
INT: 14
DEX: 10
WIS: 15
CON: 12
CHA: 18
TECH: 9

AC           hp

Career Skills
Fast Talk/Convince
Notice
Hide in Shadows
Move Silently

General Skills
General Knowledge
Law?
Literature
Memorize
Act
Distract?
Etiquette
Speak/Read Chinese


Kaywinnet Lee "Kaylee" Frye
12th-level Engineer

STR: 9
INT: 15
DEX: 13
WIS: 12
CON: 14
CHA: 15
TECH: 18

AC           hp

Career Skills
Jury Rig
Notice
Repair Electrical
Repair Life Support
Repair Mechanical
Repair Nuclear Engine

General Skills
Bypass Security
Physics?
Programming?
Ship Lore


Dr. Simon Tam
8th-level Medic

STR: 11
INT: 18?
DEX: 12
WIS: 14
CON: 11
CHA: 12
TECH: 17

AC           hp

Career Skills
Diagnose
Treat Critical Wounds
Treat Light Wounds
Treat Serious Wounds

General Skills
Biology?
Chemisty?
LST
Treat Disease
Treat Poisoning
Treat Stun/Paralysis
Etiquette


River Tam
12th-level Warrior+Rogue+Rocketjock+Engineer+Medic+Scout/Assassin+Technician+Commando+Astronavigator

STR: 10
INT: 22
DEX: 18
WIS: 8
CON: 9
CHA: 8
TECH: 9

AC           hp

Career Skills
All of them

General Skills
All of them

Derrial Book
15th-level Rogue

STR: 15
INT: 16
DEX: 14
WIS: 18
CON: 15
CHA: 12
TECH: 10

AC           hp

Career Skills
Bypass Security
Fast Talk/Convince
Move Silently
Notice

General Skills
Unarmed Combat
Cryptography?
General Knowledge
Literature?
Library Search?
Act
Etiquette?
Intimidate


XXVc Notebook- Firefly, part 1

Okay, here are the crew of Serenity. It was taking me too long to finish these, so I'm just putting them up as is. Everyone's Armor Class would probably all be in the 9-7 range, I figure, since they always just wore regular clothes. Hit points... who cares?

The next thing I'd add would probably be weapons, but there aren't any gunpowder weapons in XXVc. Anyway, here's the first half, the second to follow shortly. Feel free to critique them, I'm sure there are problem areas.

Malcolm "Mal" Reynolds
9th-level Warrior/Rogue

STR: 14
INT: 12
DEX: 16
WIS: 12
CON: 15
CHA: 17
TECH: 10

AC           hp

Career Skills
Battle Tactics
Leadership
Zero G
Notice

General Skills
Brawling
Animal Riding
Drive Jetcar
Intimidate
Astrogation
Animal Training?

Zoe Washburne
9th-level Warrior 

STR: 14
INT: 14
DEX: 15
WIS: 12
CON: 16
CHA: 12
TECH: 10

AC           hp

Career Skills
Battle Tactics
Demolitions
Zero G
Notice
Repair Weapon

General Skills
Brawling
Drive Jetcar
Treat Light Wounds
Intimidate


Hodan "Wash" Washburne
10th-level Rocketjock 

STR: 10
INT: 15
DEX: 16
WIS: 16
CON: 11
CHA: 14
TECH: 16

AC 10         hp

Career Skills
Drive Jetcar
Zero G
Notice
Pilot Rocket

General Skills
Commo Ops
Jury Rig
Repair Computer
Repair Electrical
Sensor Ops
Astrogation


Jayne Cobb
10th-level Warrior 

STR: 18
INT: 9
DEX: 14
WIS: 8
CON: 18
CHA: 10
TECH: 10

AC           hp

Career Skills
Demolitions
Zero G
Move Silently
Repair Weapon

General Skills
Brawling
Drive Heavy Groundcar
Treat Light Wounds
Intimidate
Economics
Tracking

Friday, February 8, 2013

XXVc Notebook- game update

Internet issues and rusty GMing skill have postponed the game for a bit. Gonna run a few practice combats and try to get my mojo in gear again.

The last session found the intrepid heroes in the sprawl outside Ottawa on their way to the access point when they encountered a two-man RAM patrol in a bar. Combat had just begun when it occurred to us that I was in over my head. And so it goes....

In the meantime, here's Buck Rogers encountering some nice Canadians. Enjoy.



Monday, January 28, 2013

XXVc Notebook- Animal Apercu: Osquip


I'm favoring the old Fiend Folio write-up for the Osquip with this entry and so am only dealing with the six-legged relative of the rat, not the 2e decapod beaver.


OSQUIP

CONCEIVED PURPOSE: Experiment (failed)
CLIMATE/TERRAIN: Warrens, Ruins, Sewers
FREQUENCY: Uncommon
ORGANIZATION: Pack
ACTIVITY CYCLE: Night
DIET: Omnivore
INTELLIGENCE: Animal

Genotype: Mole rat, shrew and bulldog
Habitat/Terrain: Originally, the osquip was an early experiment in genetic hybridization, with an eye towards creating arable land- the osquips were hoped to build warrens in relatively lifeless soil, breed in large numbers and quickly die, leaving their remains to fertilize the area. However, the best laid plans of osquips and men often go awry, as they say and elements of the bulldog strain became dominant. They eventually escaped into the wild and the rest is history.
Ecology: Osquips were originally conceived as strict carnivores, in the hopes that they wouldn't harm surrounding plantlife, but nature had other plans and they quickly adapted to whatever food was available. They are a common sight in the larger sprawls as well as the occasional orgzone sewer system. In most regards they are like the giant rats they appear to be, avoiding lit, open areas, nesting dark, enclosed spaces and living off whatever source of nourishment they can find. Luckily, osquips were never able to breed any more frequently than the common canine from which they derive many of their characteristics.

Osquip meat tastes like shit, but their hide makes for good leather.

XXVc Notebook- The Curators: The Adventure Continues

So, the short, simple adventure I'm running is called, unofficially, The Curators as it deals with a group of academics that are attempting to counteract RAMs attempts at rewriting Earth history.

The lineup changed and now features Rad Randy and his fellow mutant and newfound friend Kim, a mutant traveller from the radioactive hell of eastern Europe. The tinker, who at press time still did not have either a name or a proper character sheet, accidentally stepped in front of an oncoming bus and that was that for him.

Rad and Kim made their way down the St. Lawrence river from Montreal, where they received their mission, to the rough and tumble org called Ottawa. Their celcomp in hand, they made their way into the surrounding sprawl to locate a possible untainted source of historical information.

On the way they avoid an encounter with a RAM patrol and their pet saluqi (q.v.) As the session comes to a close, the mongols (Terrans that work for the Han) are closing in quickly on our intrepid heroes.

And that's all for Friday's game.

Wednesday, January 23, 2013

XXVc quickie

The formula for making rocketships in XXVc produces necessarily cigar-shaped ships. They are rockets, after all. But what if you want a different shape? I needed a spherical design and, frankly, couldn't figure out how to do it as the left side of my brain had long-since been replaced by potted meat food product.

Enter Mr. Reaper of "I Crapped in Gygax's Bathroom" and D&D Rules Cyclopedia Errata & Companion fame. He graciously came up with an equation that will produce both cubical and spherical spacecraft, and here it is-

http://web.newsguy.com/a_doom/formula2.html

Now, finally, you can create E.T.'s Xmas Ornament Ship or the Death Star (good luck with that) for your Buck Rogers game.

An Soph!