Saturday, March 15, 2014

XXVc Notebook- Martian Combat Gennie

This rank-and-file grunt is based on the "RAM MAR CG" from Countdown to Doomsday, with some help from the Mars in the 25th Century sourcebook.

Martian Combat Gennie

CONCEIVED PURPOSE: Combat gennie
CLIMATE/TERRAIN: Mars, primarily desert and mountain
FREQUENCY: Common
ORGANIZATION: Combat Unit
ACTIVITY CYCLE: Any
DIET: Omnivore
INTELLIGENCE: Low to Average
NO. APPEARING: 1d10
ARMOR CLASS: 7
MOVEMENT: 600, 300 swim
HIT DICE: 4d8
THAC0: 20
NO. OF ATTACKS: 2 or by weapon
DAMAGE/ATTACK: 1d4+1/1d4+1 (claw or bite) or weapon
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil


Genotype
MCG’s are the standard issue grunts of the Martian military. Intended to be cheaply produced, they combine the standard Martian with elements of chimpanzees and desert-dwelling Earth reptiles. They can survive on very small amounts of water and can withstand prolonged exposure to cold (but not frigid or arctic)


Physical Features
    Physical Size: 6 feet
    External Covering: Fine scales that mimic the color of Martian desert terrain
    Eyes: Yes
    Ears: not really
    Mouth: wide and fangy
    Nose: two nearly invisible slits in the face
Cultural: None. They just hang around or train until needed.


Advantages/Disadvantages
Claws, camouflage. Heat makes them angry. MCGs will blindly follow orders from anyone they perceive as a Martian military officer.


Combat
They’re trained to attack with standard Martian military weapons, but will use fangs and claws if pressed.


Habitat/Terrain
Typical Mars military bases. In the desert, they will instinctively seek out caves or similar shelter.


Ecology
MCGs are pretty stupid and were created to be cheaply replaced. They don’t have any desire to do much of anything more than fight so they aren’t inclined to want to go AWOL.


Attribute Modifiers
Strength: +1    Dexterity: +1    Constitution: --
Intelligence: --    Wisdom: --    Charisma: -2
Tech: --



Saving Throw Modifiers
Explosion/Plasma: +1    Electric Shock: --
Paralysis/Stun/Fall: +1    Toxic Atmosphere/Gas/Poison: --
Suffocation: --        Radiation: +1
Extreme Heat: -1    Extreme Cold: +3


Reference
Buck Rogers: Countdown to Doomsday

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