Friday, May 16, 2014

Back to Basic

In order to center my Chi, I've started work on a Basic (Moldvay) D&D game. Just something quick (I hope) to kinda clear out the plaque accumulated by XXVc. So, this whole thing is gonna be different than the usual Tolkien styled D&D. I think I'm even going to try to avoid Howardian trappings and go for a more dreamlike, Dunsany kinda thing.

BUT! If you know me (and I know you don't,) then you know I've got more than just that up my sleeve. What it is, however, is going to remain a secret to everyone except the people I told. Anyway, enough of that. There are a couple of things I've been considering for a while now. High time I wrote them down.

First of all, clerics are out. I've always felt they were too specifically Christian warrior monk/Templar types. Now, this is fine with me as I tend to tailor my setting to fit that model. In other words, it's a monotheistic setting and that mono-god just happen to be a Jehova facsimile.

If you want to play a priest, make a Magic-User with healing spells. This is actually something I came up with to mimic priests in Conan stories and whatnot. This only applies to a game that doesn't have the mono-god thing happening.

No alignment. Did I talk about this already? Anyway, alignment only barely serves a purpose in the game and causes more problems than it solves, so it's out.

Paladins replace clerics. I've always felt that they were too similar and redundant. Paladins (not the ridiculous Gygaxian AD&D version,) if you power them down, make pretty good replacements, in my opinion. I think the way they were presented in the D&D Rules Cyclopedia was pretty good and would probably be included in some form somewhere at some point.

Okay, so other than that, it's just minor tweaks and whatnot- trolls will probably change a lot; the Fey will have a bigger presence, but humans will still be in the majority. Demons are most likely out, but devils are very welcome. That sort of thing.


2 comments:

  1. Sounds intriguing. I had the good fortune of playing my first Moldvay campaign with a friend, which highlighted both the good and the bad of the edition. (And contrasted a lot with my style of GMing.)

    I welcome your changes to the overall assumptions of the game - your basic classes make it sound a bit like Tunnels & Trolls with its specialist mage classes (like Healer).

    I have no idea what "Dunsany" is and what you're trying to do, but it sounds like refreshing change still. :)

    ReplyDelete
  2. Let me start off by saying that there is no "bad" in B/X. Clearly, you are thinking of either Holmes Basic or Mentzer BE.

    I actually know almost nothing of T&T, but what I've heard sounds pretty interesting.

    Lord Dunsany was a writer of the late 19th century that produced a lot of fantastical and weird fiction. He was a big influence on Lovecraft and gave the gaming world (in a roundabout way) the gnoll. You have some reading to do, son.

    ReplyDelete