Monday, August 25, 2014

A New Monster for DragonQuest- the Kervararkin

This was originally intended for B/X D&D, but I think it works better as a DQ monster. Thanks go to my homie Ettin of Hexin for "meow."



KERVARARKIN
Natural Habitat: Plains, Woods, Fields, often around human habitats
Frequency: Very Rare Number: 1-2 (1)
Description: Kervararkins are fairies of the Unseelie Host that look like a normal house cat (q.v.) but with a head closely resembling that of a human’s. They speak quietly, often in whispers. They can communicate with cats, but are only able to utter the word “meow” as a human would. In all other respects they are like cats.
Talents, Skills, and Magic: When in shadow, the Kervararkin fades from sight as per the spell Walking Unseen [43.4.5.] They can will themselves visible for a few moments at a time or return to visibility simply by stepping into the light.
Kervararkins will know a handful of spells from either the College of  Ensorcelments & Enchantments or the College of Illusion, but will .
Despite their use of magic, it is this last ability that makes them the object of animus among human adepts- a kervararkin can cause any area around it (usually no more than a few yards) to become a low mana area, regardless of the amount of mana already present.  This does not affect their own use of mana, however.
Movement Rates:
PS: 3-4 MD: 19-21 AG: 22-24 MA: 10-15
EN: 4-5 FT: 9-12 WP: 14-21 PC: 18-20
PB: 6-18 TMR: 9 NA: Fur absorbs 1 DP
Weapons: As per House Cat [66.2]
Comments: While most people have an aversion towards Kervararkins, they are especially disliked by adepts. They can be discouraged by symbols of the Powers of Light and will similarly avoid consecrated ground.











Kevararkin is ™ and © 2014 by Richard Butler, U.S. Reg. Pat. Off.

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